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THE LAST CAMP

Leveling a Druid on The Last Camp from 1 to 65.

The Druid is EQ's outdoor specialist — half-caster, half-priest, all wilderness. From level 14 onward you have snare, the foundation of every kite. From 30 you have group ports to every continent. From 39 you have full quad-kite gear (snare, AOE nuke, run-speed) for outdoor zones. Add heals respectable enough to off-heal small groups, charm animals for free pet, and Spirit of Wolf for mass party speed, and you're the most-flexible utility caster in the game.

Druid leveling is solo-friendly throughout. Quad-kite from 39+ is one of the fastest XP rates in the game; before that, single-target snare-DoT-nuke carries you through outdoor zones. In groups you bring offheal, mass-buff, port utility, and DoT/nuke DPS. The class shines when your guild needs to evac fast or move 6 people across the world. Bring a tolerance for jack-of-all-trades and a love for outdoor zones.

At a glance

Field Value
Solo strength Strong (snare-kite then quad-kite, port utility)
Group demand Medium-high (offheal, ports, mass buffs, DoT/DD)
Hardest tier 25-39 (lull before quad-kite, weak group seat)
Easiest tier 39+ (quad-kite unlocks, ports printed, group demand)
The Last Camp race options All 16 (per server doctrine — see race notes below)

Tier-by-tier

1-10 (Newbie)

  • Solo: Newbie yard. Cast first DD on greens, self-buff Skin Like Wood.
  • Group: Light grouping at 8-10.
  • Common race-class start: Canonical Druid races (Human, Half Elf, Wood Elf, Halfling) start in racial city. The Last Camp-only combos like Iksar Druid start in Cabilis — Cazic-faction, plan a +Tunare grind for Druid spell vendors. Dark Elf Druid starts in Neriak — same problem, faction grind for Druid vendors in Surefall/Felwithe.
  • Bind at hometown.
  • Buy a starter scimitar (canonical Druid weapon) + 1H Blunt for skill-up.
  • Skill up Meditate from level 4 onward.

10-20

20-30

30-40

  • Solo: Rathe Mountains (giant kite), Lake of Ill Omen (sarnak kite), Dreadlands (scaled wolf kite).
  • Group: Sol B, Lower Guk, Mistmoore.
  • Camps: Rathe giants, LoIO sarnak kite circuit, Dreadlands wolves.
  • Gear: FBSS, Fungi if accessible, INT focus jewelry, mana 6-8.
  • Quad-kite at 39 — snare 4 mobs, AE nuke them all in one cycle. The Druid spike.
  • Group ports unlock at 30+ — print money charging 25-50pp per port.

40-50

50-60

60-65 (PoP cap)

The Last Camp any-race-class race notes

Canonical Druid races (Human, Half Elf, Wood Elf, Halfling) all worship Tunare, Karana, or Mithaniel — Tunare-faction by default, no faction friction with Surefall/Kelethin spell vendors. The Last Camp unlocks Druid for every race. Iksar Druid starts in Cabilis — Cazic-aligned, faction-hostile to Tunare-faction Druid vendors. Plan a +Tunare grind in your 20s.

Dark Elf Druid worships Innoruuk by default — no Druid Innoruuk option historically; you'll grind +Tunare for spell vendors. Erudite Druid is rare — start in Erudin, faction-friendly with Tunare vendors. Ogre and Troll Druids start in Oggok/Grobb — racial size makes outdoor kite paths shorter (Troll regen helps). All races viable, faction grind is the main planning factor.

Equipment goals per tier

Tier Weapon target Armor target Notes
1-10 Wooden scimitar Cloth, INT focus Bind at home, scribe SoW early
10-20 Decent scimitar, Manastone if accessible INT cloth, mana 2-4 jewelry Snare unlocks at 14
20-40 Quested INT 1H, mana 4-6 gear Fine cloth, FBSS, Cloak of Flames Quad-kite from 39
40-60 Nature Walker's Scimitar (Epic) Fungi, Velious silk, mana 8-10 jewelry Epic by 55
60-65 PoP elemental focus, Time-tier scimitar Elemental Druid gear, Time silk MGB AA priority

Side income

Druids print money via ports. Charge 25-50pp per single port; 100pp+ for guild raid ports. Camp the Plane of Knowledge stones, advertise in /shout. It pays for spells, gear, and respec scrolls.

Common mistakes

  • Quad-kiting indoors — speed buffs can't outpace mob speed indoor.
  • Forgetting MGB at 60 — that's mana saved on every raid buff cycle.
  • Healing past your AC threshold — you're a backup healer, not a Cleric.
  • Skipping Charm Animal — it's free pet damage outdoor.
  • Skipping the port-fee economy — that's free coin in your 30s and 40s.
  • Standing in melee on raid bosses — Druid silk armor dies to one cleave.

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