Guides
Rogue AA Priorities
Rogue AA spend at The Last Camp PoP cap — backstab max, dual-wield, or survival.
Rogue AA priorities at The Last Camp PoP cap (level 65). AAs are the primary specialization path beyond the level cap — there is no expansion content past PoP, so AA xp is the long-term progression.
For Rogues, AAs are simple in principle and brutal in payoff: maximize backstab and dual-wield damage, then add enough survival to live through aggro spikes. The Rogue tree compounds — every crit AA multiplies every backstab AA. A fully AA'd Rogue posts parses no other class touches.
At a glance
| Field | Value |
|---|---|
| Total AA pool (PoP era) | ~230-270 across all categories |
| Priority categories | Class backstab > Archetype melee > General mitigation |
| Hard prerequisites | Combat Fury before Punishing Blade tier 2+ benefit |
| Soft prerequisites | Hide Mastery before extended solo runs |
Build priorities (in order)
Tier 1 — Foundation (first 30-50 AAs)
- Combat Fury 1-3 — melee crit chance, applies to backstab
- Punishing Blade — primary-hand damage modifier
- Run 3 — universal, matters for positioning behind mob
- Innate Strength / Dexterity — soft cap raise
- Mnemonic Retention — skip (no spells)
Tier 2 — Core spec (50-150 AAs)
- Strikethrough — bypass riposte; Rogues melee a lot
- Combat Agility 1-3 — avoidance for aggro spikes
- Combat Stability 1-3 — mitigation backup
- Hide Mastery — passive Hide / Sneak skill bonus
- Weapon Affinity — proc rate
Tier 3 — Endgame polish (150+ AAs)
- Slippery Attacks — bypass follow-up parry
- Critical Damage — boost crit damage
- Innate Stamina — survive raid splash
- Speed of the Knell equivalent run AA at later tiers
General AAs to prioritize
- Run 3 (always)
- Combat Stability 1-3 (survive aggro)
- Combat Agility 1-3 (avoidance)
- Innate Strength / Dex / Sta
- Mnemonic Retention (skip — no spells)
Archetype AAs (shared with related classes)
- Combat Fury — every melee
- Combat Stability / Agility — every melee
- Punishing Blade — primary-hand damage
- Strikethrough — riposte bypass
- Weapon Affinity — proc rate
Class-defining AAs
- Hide Mastery — Rogue Hide/Sneak passive bonus
- Acrobatics — Rogue stun/fall resistance line
- Feral Instincts — Rogue passive survival/dodge line
- Slippery Attacks — Rogue follow-up bypass on parry
- Rogue backstab damage scales with class AA tiers natively
Common pitfalls
- Buying Combat Fury once and stopping — every additional rank is multiplicative with all your backstab gear. Stack to 3+.
- Skipping Combat Stability/Agility entirely — Rogues parse-top, which means aggro. Without survival AAs you spend your night dead.
- Ignoring Hide Mastery — solo runs and corpse retrievals get exponentially safer with it.
- Investing in nuke/cast AAs — Rogue has no spells. Combat archetype only.
- Forgetting Run 3 — backstab requires positioning. Speed = damage.
The Last Camp any-race-class note
Rogue AA priority does not change with race. Wood Elf, Halfling, and Human Rogues (canonical) have base AGI/DEX advantages — Innate Stamina earlier helps the squishier races. Larger non-canonical races (Ogre, Troll Rogue via any-race-class) gain HP and STA but lose base DEX — Innate Dexterity is more valuable to compensate for proc rate.