Server Info
Loot Policy
How loot is distributed on The Last Camp. Group, raid, and corpse rules.
Loot Policy covers how items are distributed on The Last Camp, what GMs do and don't adjudicate, and the canonical conventions for group and raid loot. The short version: drops are RNG-based, GMs do not inject loot, and groups and raids choose their own distribution rules. Disputes between players are resolved by the rules the group agreed to before pulling — not by the GM team.
At a glance
| Topic | Policy |
|---|---|
| Drop generation | Pure RNG against the canonical TAKP loot table. No favoritism, no luck weighting. |
| GM-injected loot | Never. No GM has ever spawned an item to a player and never will. |
| Deity favoritism | None. Your patron does not affect drop rates. |
| Group loot rule | Declared by the group before engaging the camp. |
| Raid loot system | Guild's choice — DKP, Suicide Kings, Loot Council, FFA, etc. |
| GM dispute role | None for guild-internal disputes. GMs adjudicate genuine bugs only. |
| Corpse loot timer | Canonical EQ — see Corpse Recovery. |
How drops actually work
The Last Camp uses canonical TAKP loot tables. Every NPC's drop chances are wired through loottable_id → loottable_entries → lootdrop → lootdrop_entries → items — the same chain documented in EQEmu. There is no luck modifier per character, no donation weighting, no GM finger on the scale. If an item drops at 5%, it drops at 5% for everyone, on every kill.
If a drop feels missing — a named that hasn't dropped its signature item in 40 kills — that's RNG, not policy. Open a /petition only if you have evidence the loot table is wired wrong against TAKP canonical, not because the dice were cold.
Group loot options
Groups declare the rule before engaging the camp. Violating the declared rule gets you kicked from the group and reputation-damaged in the community.
- FFA (free-for-all): first to loot wins. Fast, fair enough at low stakes.
- /random rolling:
/random 1 100— highest number takes the drop. - Need-before-greed: class-needed drops go to the class that uses them; everything else rolls.
- Round-robin: each drop rotates through group members in order.
- Master looter: one player loots everything, distributes by agreed rule.
For a typical group XP camp, "need-before-greed, /random for ties" is the standard.
Raid loot systems
DKP (Dragon Kill Points)
- Attendance-weighted points awarded per raid attended.
- Players bid DKP on drops; highest bid wins; DKP is deducted.
- Most popular raid system. Rewards consistent attendance, requires officer trust to manage the spreadsheet.
Suicide Kings
- Single rotating list. Top name takes the next drop they want, then moves to the bottom.
- Simple and fair. No bidding math.
- Works well for guilds that don't want a parallel currency to track.
Loot Council
- Officers decide distribution per item, often with player input.
- Requires high trust between officers and members.
- Works well for small, social guilds where everyone knows each other.
Random / FFA
- For minor drops, trash, and one-off events.
- Most raid guilds run DKP or Suicide Kings for major drops and FFA for trash.
On The Last Camp specifically
- Each guild runs its own raid system. GMs do not approve, register, or enforce guild loot rules.
- GMs do not adjudicate guild loot disputes. "She bid 50 DKP and I bid 51" is a guild matter. Resolve it in your guild's officer channel.
- Public raids (GM-run server events) typically use random roll for drops, announced before the engagement.
- No-drop chains are no-drop chains. Items flagged no-drop on canonical EQ remain no-drop on The Last Camp. Don't
/petitionto transfer a no-drop. - Lore-tagged items still respect the lore restriction — one per character, ever. Canonical.
Corpse looting etiquette
Loot rules apply to corpses you have permission to loot — your own, your group's, your raid's. Looting a corpse you don't have permission to loot, even if the timer has expired and another group has moved in, is a conduct issue. See Corpse Recovery for the full corpse timeline (7 days at the death spot, day 7 at bind).
If a player is genuinely abandoning a corpse (logged off, given verbal release in /say), looting is fine. When in doubt, ask in /say or /tell.
What GMs will and won't do
| Situation | GM action |
|---|---|
| Loot table is wired wrong vs. TAKP canonical | Investigate, fix, log in changelog |
| Drop doesn't trigger because of a script bug | Investigate, fix |
| Disagreement over DKP bid | None — guild matter |
| Player ninja-looted from your group | None — group declared its rule, kick the player |
| Lost item from a server crash mid-loot | Investigate via server log; restore if log confirms |
| You picked the wrong loot rule and regret it | None |
| Corpse decayed before you could recover | None — see corpse recovery timeline |
Related
- Corpse Recovery — the 7-day corpse timeline.
- Server Rules — conduct rules around looting.
- Raid Basics — getting into raids.
- GM Team — what petitions GMs will and won't take.