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THE LAST CAMP

Corpse Recovery on The Last Camp uses a two-stage timeline designed to give you a real recovery window without requiring frantic same-day retrieval. For days 0–6 your corpse sits where you died; on day 7 it relocates to your bind point and decays within 24 hours. Total corpse lifetime is 7 days — canonical EQ — and the only The Last Camp divergence is the day-7 bind relocation, which replaces the canonical "graveyard" zone behavior.

At a glance

Window Where the corpse is What you can do
Days 0 – 6 At the exact spot you died Recover normally — group up, drag, summon, rez
Day 7 (final 24 hours) Relocated to your bind point Loot quickly; one-day deadline
After day 7 Decayed and gone forever Nothing — items are lost

Why the relocation

Classic EverQuest sent expired corpses to a per-zone "graveyard" — Qeynos Hills, Toxxulia Forest, the Plane of Justice. The Last Camp disables that. Instead, on day 7 your corpse comes home to wherever you were last bound. This means you always know where to look on the final day, and you don't need to learn each zone's graveyard map.

In practice:

  • Days 1 – 6: plan a real recovery. Group up, get a Necromancer for a corpse summon, pull a Cleric or Druid for resurrection, drag if you have to. Your stuff is exactly where you left it.
  • Day 7: if you didn't make it back, your corpse is sitting at bind. Loot it, bury it, or leave it. You'll have one full day before it decays for good.

At a glance — canonical timers we kept

Timer Value Source
Total corpse lifetime 7 days Canonical EverQuest
Resurrection window 3 hours from death Canonical
Empty corpse decay 3 hours after the last item is looted Canonical
Drag distance and drag count Standard Canonical
Party drag rules Standard Canonical
Day-7 relocation to bind The Last Camp-custom Replaces canonical graveyard behavior

Practical implications

Bind in a place you can reach. The Plane of Knowledge is the obvious safe choice and most players bind there. Anywhere with a clear loot spot works — your bind point becomes your fallback recovery zone.

Don't bind on a moving raid spot. If you bind in a zone you only visit during organized content, your day-7 corpse may land somewhere with hostile mobs or in a zone the raid has long since left.

/hidecorpse all hides every corpse on your screen. If PoK ever feels cluttered with other players' day-7 corpses, this is the one-line fix.

Empty corpses still expire fast. A corpse with no items left on it decays in 3 hours regardless of the day-7 rule. Loot what you want, leave nothing important behind.

Buried corpses don't move. If you /bury your corpse, it stays put until you dig it up — bind-relocation skips buried corpses entirely. Useful if the death spot is a known safe area you're confident you'll return to.

Plan a Necro into your group. A Necromancer's Coffin / corpse summon line is the difference between a 30-minute recovery and a 3-hour one. On The Last Camp any race can roll Necromancer, so a friend's alt is always an option.

Common scenarios

  • Solo death in a deep dungeon. Days 1–6: hire a Necro to summon out, then rez. Day 7: corpse appears at bind — empty rez or just loot.
  • Wipe in a raid zone. Days 1–6: organize a corpse-run, drag everyone to a safe spot, rez chain. Day 7: each individual's corpse appears at their bind.
  • Death in a zone you can't easily re-enter. Wait for day 7 — your corpse comes to bind automatically.
  • Death right before a long break. Bind somewhere safe before logging out. Your day-7 corpse will be waiting at bind when you return, regardless of where you died.

What is NOT custom

  • Resurrection window: 3 hours from death (canonical). After 3 hours no one can rez you, but the corpse with your gear still persists for the full 7 days.
  • Total decay timer: 7 days (canonical EQ default).
  • Empty corpse decay: 3 hours after the last item is looted (canonical).
  • Drag distance, drag count, party drag: all canonical.
  • XP loss on death: canonical — varies by level and rez quality.

Edge cases

  • No bind row found: if a character has no bind point on file (very old import edge case), the corpse stays where it died and decays normally on day 7. No data is lost — there's just no relocation step.
  • Bind set to a zone you can't enter: the corpse will still appear there. Use /corpse from inside the zone to drag, or talk to a GM if the zone is unreachable for a non-bug reason.
  • Active zones never reloading: if a corpse hits day 6 in a zone that has been continuously loaded since you died, the in-memory corpse won't move until that zone reloads. The DB row is updated correctly, so it appears at bind on the next zone restart. For The Last Camp's player count this is rare; most zones cycle within hours.
  • Server crash mid-day-7-move: the server's corpse-relocation routine is idempotent. The next world tick will complete the move. You may briefly see your corpse at the death spot after the relocation timer; refresh by zoning.
  • PvP corpses: The Last Camp is PvE. PvP corpse rules do not apply.

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