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THE LAST CAMP
Classes

Sixteen classes, PoP as the ceiling.

Every class The Last Camp ships is listed below, grouped by archetype. Level cap is 65. AAs stop at the Planes-of-Power-era set. Berserker is canonically GoD-era but enabled on The Last Camp as the sixteenth playable class. No Epic 1.0 — see Epics for why the chain doesn't extend to Berserker.


Plate

Front-line tanks and hybrid plate. Hold aggro, survive the swings.

WARMain tank
Warrior

The wall. Everything else is optional.

PALOff-tank / hybrid
Paladin

A Warrior that can stun. Also throws a heal.

SHDOff-tank / hybrid / puller
Shadow Knight

Harm Touch, a feign, and a necromancer's spellbook in plate.

Melee

Light-armor melee. Position, burst, evade.

MNKPuller / DPS
Monk

The best puller in the game. Also hits like a truck.

ROGBurst DPS
Rogue

Backstab, backstab, backstab. Look away, backstab.

BERPure 2H melee DPS
Berserker

Out-of-era canonically. The Last Camp keeps it as the sixteenth class.

Hybrid

Melee with a spellbook. Utility, pulling, flexibility.

RNGDPS / tracker
Ranger

Dual wield, dual wield harder, shoot things.

BRDUtility / puller / DPS
Bard

Twist four songs, do everything.

BSTMelee / pet / slow
Beastlord

Shaman-lite with a pet and two fists.

Caster

Silk casters. Nukes, pets, DoTs, crowd control.

NECDoT DPS / soloist / utility
Necromancer

DoTs ticking on every target forever.

WIZBurst DPS / porter
Wizard

The biggest crit in the game when it lands.

MAGPet DPS
Magician

The pet does the work. You summon things for everyone.

ENCCrowd control / mana battery
Enchanter

Mezz, charm, clarity. The encounter is whatever the Chanter makes it.

Priest

Healers and buffers. The spine of every group.

CLRMain healer
Cleric

Complete Heal is the single most important button on the server.

DRUHealer / utility
Druid

Ports, heals, snare, and the second-best nukes among priests.

SHMBuffer / debuffer / slower
Shaman

Slow is the most important debuff in the game. Shamans own it.


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