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THE LAST CAMP
Progression

Norrath, as The Last Camp remembers it.

The Last Camp is locked to the Planes of Power expansion — the seventh EverQuest expansion, released October 2002. Classic, Kunark, Velious, Luclin, and PoP content are all live. LDoN, GoD, OoW, and everything after are permanently out of scope. Level cap is 65 and the Plane of Time is the end-game arc.


How the era cap compares

The Last CampP99QuarmTAKP
Era capPlanes of Power (2002)Scars of Velious (2000)Planes of Power (TLP ramp)Planes of Power (Al'Kabor)
Level cap65606565
Plane of TimeLive, end-game arcNot on serverLive (post-ramp)Live
AAs (Alternate Advancement)AvailableVelious-era subset (Blue)Available (post-ramp)Available

See all server comparisons for deeper detail on each.


Timeline

  1. In-world1999EQ

    Classic

    The world that made the genre. Three continents, one boat-ride at a time, and a camping loop that taught a generation what downtime meant.

    Antonica · Faydwer · Odus
    • ·Original 14 classes, 12 races, level cap 50
    • ·Boats between Freeport, Butcherblock, Qeynos, Erud's Crossing
    • ·The Hole, Sol B, Plane of Fear, Plane of Hate
  2. In-world2000RoK

    The Ruins of Kunark

    Iksar and a second continent. Level cap to 60. The Temple of Veeshan still lives on the horizon but Kunark is the heart of the mid-game.

    Kunark continent · Lake of Ill Omen · Sebilis · Chardok
    • ·Iksar added as a race; Monks and Shadowknights spread to new starts
    • ·Level cap 60, Epic 1.0 quests arrive
    • ·Sebilis and Chardok become the bar for group content
  3. In-world2000SoV

    The Scars of Velious

    The expansion a lot of people will tell you is the best one. Three dragon factions, a continent of ice, and raid encounters that still read as design benchmarks.

    Velious · Thurgadin · Kael Drakkel · Skyshrine
    • ·Coldain / Claws of Veeshan / Dain faction systems
    • ·ToV, Sleeper's Tomb, NToV — era-defining raid content
    • ·Tradeskills get a reason to exist
  4. In-world2001SoL

    The Shadows of Luclin

    The moon. New models nobody asked for, the Nexus, Beastlord, and alternate advancement — the first nudge toward the modern-EQ shape.

    Luclin · Shadow Haven · Nexus · VT · Ssraeshza
    • ·Beastlord class added; Vah Shir race added
    • ·AAs introduced; Bazaar becomes the economy
    • ·Luclin models (optional on The Last Camp; old models preserved)
  5. Current · Locked2002PoP

    The Planes of Power

    The ceiling. Plane of Knowledge becomes the server's living room. Flagging gives progression a shape. Time, Elements, and Tactics are the final raids the era will ever ship.

    Plane of Knowledge · Planes of Justice, Tranquility, Innovation, Storms, Valor, Nightmare, Fear, Hate, Earth, Fire, Air, Water, Time
    • ·Level cap 65 — The Last Camp's permanent ceiling
    • ·PoK books; the server's central hub for a decade
    • ·Flagging through Elements to Time is the end-game arc
  6. Never shippingLDoN

    Lost Dungeons of Norrath

    Static-instance cleaner points. Rewards moved out of the world and into a counter. The Last Camp doesn't open this door.

    Not deployed
    • ·Instance-based dungeons with point-shop rewards
    • ·Never coming — pulls the best loot out of open zones
  7. Never shippingGoD

    Gates of Discord

    Taelosia. The first expansion that broke its own difficulty curve and the one that everyone stopped at for real. Not coming, by design.

    Not deployed
    • ·Overtuned on arrival; never coming
    • ·Any GoD-era zones or NPCs that slipped in were removed on 2026-04-19
  8. Never shippingOoW

    Omens of War

    Muramites, epic 2.0, and level 70. Not coming. The ceiling is 65 and the ceiling is the point.

    Not deployed
    • ·Level cap increase past 65 — out of scope permanently
    • ·Epic 2.0 storyline intentionally not on the server

Frequently asked

What expansion is The Last Camp locked to?

The Last Camp is locked to the Planes of Power expansion — the seventh EverQuest expansion, released in October 2002. Level cap is 65, the Plane of Knowledge is the central hub, and progression through the Plane of Time is the end-game arc. The lock is permanent.

Why cap at Planes of Power?

PoP is widely considered the last expansion before EverQuest's design moved away from the classic shape. Locked Dungeons of Norrath introduced instance-only loot points, Gates of Discord broke its own difficulty curve, and Omens of War pushed past the level-65 ceiling. The Last Camp keeps the era where the social fabric and open-world raid economy were intact.

Will The Last Camp ever open LDoN, GoD, or OoW?

No. The era cap is a permanent design decision, not a phased roadmap. Any LDoN, GoD, or OoW content that slipped into the EQEmu data set has been removed. The Last Camp is and will remain a Classic-through-PoP server.

How does The Last Camp's era cap compare to other classic EQ servers?

Project 1999 caps earlier, at the Scars of Velious expansion. Project Quarm and TAKP both cap at Planes of Power, similar to The Last Camp — Quarm runs time-locked progression, while TAKP preserves the Al'Kabor-era ruleset. The major classic-EQ servers in 2026 land in two era brackets: Velious (P99) and Planes of Power (The Last Camp, Quarm, TAKP).


The era is the feature. If it shipped past PoP, it isn't on The Last Camp. If it shipped before, it's here — hand-tuned where it helps and left alone where it doesn't.

Read the Rules Changelog