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THE LAST CAMP

Cleric AA priorities at The Last Camp PoP cap (level 65). AAs are the primary specialization path beyond the level cap — there is no expansion content past PoP, so AA xp is the long-term progression.

For Clerics, AAs decide whether you anchor the CH chain on raid bosses, become the group's mana-and-mitigation ladder, or build a hybrid that does a little of both well. The Cleric tree is one of the highest-impact in the game — Divine Arbitration alone has saved more raids than any single piece of gear.

At a glance

Field Value
Total AA pool (PoP era) ~250-300 across all categories
Priority categories Class healing > General mana > Archetype priest
Hard prerequisites Spell Casting Mastery 1 before Reinforcement
Soft prerequisites Mnemonic Retention 1 unlocks proper rotation early

Build priorities (in order)

Tier 1 — Foundation (first 30-50 AAs)

  • Mnemonic Retention 1 — extra spell gem; non-negotiable
  • Spell Casting Mastery 1 — lower mana cost on all spells
  • Innate Wisdom — raise WIS soft cap, more mana
  • Healing Gift — passive heal amount bonus, every cast
  • Run 3 — universal QoL

Tier 2 — Core spec (50-150 AAs)

  • Healing Adept — additional healing amount stacking with Gift
  • Spell Casting Reinforcement — spell crit chance, including heal crits
  • Mass Group Buff — buff full group in one cast
  • Mnemonic Retention 2-3 — full rotation memmed
  • Innate Defense — passive AC bonus, helps survive raid splash

Tier 3 — Endgame polish (150+ AAs)

  • Divine Resurrection — full-rez with no XP loss; raid-changing
  • Spell Casting Subtlety — lower aggro per cast
  • Mass Group Buff 2-3 — stack rank for higher-tier buffs
  • Spell Casting Fury — crit damage on heals/nukes

General AAs to prioritize

  • Run 3 (always)
  • Mnemonic Retention 3 (full rotation)
  • Spell Casting Mastery 3 (mana cost is the limiting factor)
  • Spell Casting Subtlety (raid aggro management)
  • Innate Wisdom (raise soft cap)

Archetype AAs (shared with related classes)

  • Healing Gift — shared with Druid, Shaman, Paladin
  • Healing Adept — shared priest line
  • Mass Group Buff — Cle, Dru, Shm, Enc
  • Spell Casting Mastery / Reinforcement / Fury / Subtlety — every caster

Class-defining AAs

  • Divine Arbitration — Cleric-only emergency split-heal that distributes one Cleric's HP across the group; the highest-value priest AA in the game
  • Divine Resurrection — full-rez no XP loss
  • Turn Summoned — situational vs summoned undead
  • Innate Defense — Cleric/Paladin AC line
  • Celestial Regeneration — Cleric group-regen line at higher tiers

Common pitfalls

  1. Skipping Divine Arbitration to "feel stronger" at parses — DA wins more raid attempts than any DPS gain. Take it the moment you can.
  2. Stacking Healing Gift without Adept — they multiply; one without the other underperforms.
  3. Ignoring Mass Group Buff — buffing six people one at a time is a colossal time sink at the cap.
  4. Putting AA into nukes — Cleric DPS is a meme; keep nuke AA last priority.
  5. Forgetting Spell Casting Subtlety — pulling aggro with a heal-crit is the most preventable wipe in the game.

The Last Camp any-race-class note

Cleric AA priority does not change with race. That said, Iksar and Troll Clerics gain Innate Regen which slightly delays sit-down resets — useful in long pulls. High-elf and Erudite Clerics enjoy higher base WIS, hitting the Innate Wisdom cap a few AAs earlier. Net AA spend remains identical.

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