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THE LAST CAMP

Necromancer AA priorities at The Last Camp PoP cap (level 65). AAs are the primary specialization path beyond the level cap — there is no expansion content past PoP, so AA xp is the long-term progression.

For Necromancers, AAs decide your DPS ceiling and how independent you become. The Necro tree is uniquely self-sufficient — the same investments that increase damage (Critical Affliction, Quick Damage) also increase lifetap sustain, which means a fully AA'd Necro is the closest thing in EQ to a permanent solo machine.

At a glance

Field Value
Total AA pool (PoP era) ~240-290 across all categories
Priority categories Class DoT/lifetap > Archetype caster > General mana
Hard prerequisites Spell Casting Mastery 1 before Reinforcement
Soft prerequisites Mnemonic Retention 2 before full DoT rotation

Build priorities (in order)

Tier 1 — Foundation (first 30-50 AAs)

  • Mnemonic Retention 1-2 — fit the full DoT stack
  • Spell Casting Mastery 1 — lower mana cost on every DoT
  • Run 3 — universal
  • Innate Intelligence — soft cap raise
  • Pet Affinity — pet receives group buffs (HP/AC)

Tier 2 — Core spec (50-150 AAs)

  • Critical Affliction — DoT crit chance, the Necro damage multiplier
  • Quick Damage — faster DoT and lifetap casts
  • Spell Casting Reinforcement — DoT/nuke crit chance booster
  • Improved Pet — Necro pet-stat enhancement
  • Mass Group Buff — distribute Necro group buffs (rare but useful)

Tier 3 — Endgame polish (150+ AAs)

  • Mnemonic Retention 3 — complete DoT + tap + pet + utility kit
  • Spell Casting Subtlety — lower aggro per cast
  • Spell Casting Fury — boost crit damage
  • Death's Fury equivalent class-tier DoT enhancement at later tiers
  • Gather Corpse / Coffin — corpse-recovery utility AA

General AAs to prioritize

  • Run 3 (always)
  • Mnemonic Retention 3 (DoT rotation depth)
  • Spell Casting Mastery 3 (DoT mana cost)
  • Spell Casting Subtlety (DoT aggro management)
  • Innate Intelligence

Archetype AAs (shared with related classes)

  • Pet Affinity — Mag, Nec, SK, Bst
  • Spell Casting Mastery / Reinforcement / Fury / Subtlety — every caster
  • Quick Damage — Dru, Wiz, Mag, Nec
  • Critical Affliction — Dru, Shm, Nec DoT crit line
  • Pet Discipline — Mag/Nec pet skill upgrade

Class-defining AAs

  • Critical Affliction — Necro DoT crit (shared archetype but Necro benefits most)
  • Improved Pet (Necro variant) — necro-specific pet stat line
  • Mnemonic Retention scales uniquely well — Necro has more concurrent spells than any other caster
  • Death's Fury — Necro DoT-damage line at later tiers
  • Soul Consumption / Lich-line scales with class AA tiers

Common pitfalls

  1. Chasing pet AAs over DoT AAs — Necro pet is a tank, not the damage source. DoTs are 70%+ of your parse.
  2. Skipping Spell Casting Subtlety — Necro DoTs hit hard and pull aggro fast without it.
  3. Ignoring Mnemonic Retention past 2 — Necro rotation is the deepest in the game; you need every gem.
  4. Buying Quick Damage before Critical Affliction — DoTs benefit more from crits than from cast time.
  5. Forgetting Pet Affinity — even if you don't lean on the pet, the buffed pet eats hits you'd otherwise take.

The Last Camp any-race-class note

Necromancer AA priority does not change with race. Iksar Necro (canonical) has Innate Regen which compounds with lifetaps for a near-immortal solo loop. Dark Elf and Gnome Necro (canonical) have higher base INT, hitting Innate Intelligence cap a few AAs earlier. Non-canonical races (Wood Elf, Halfling Necro via any-race-class) have lower base HP/INT — Innate Intelligence and Stamina are more urgent.

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