Classes
Class-Deity Alignment Map
Which gods traditionally patron which classes. On The Last Camp, any class can follow any deity, but the canonical pairings still shape quest and faction lines.
The Last Camp's custom rules allow any character to worship any of the sixteen canonical deities, regardless of race or class. The canonical pairings still matter — they shape class quest lines, racial starting factions, and which NPCs will speak with your character — but they do not lock character creation.
This page maps each class to its traditional patron deities with cross-links to the pantheon. Every class section includes the same reminder: on The Last Camp, any of the sixteen deities works.
Tanks
Warrior
No single patron. Warriors traditionally follow Mithaniel Marr (good), Rallos Zek (evil), or The Tribunal (neutral). On The Last Camp, any of the sixteen deities works.
Paladin
- Mithaniel Marr — primary; truth, honor, valor.
- Erollisi Marr — love, devotion.
- Rodcet Nife — life, healing.
- Brell Serilis — Dwarf paladins of the underworld.
On The Last Camp, any of the sixteen deities works.
Shadow Knight
- Innoruuk — primary; hate.
- Cazic-Thule — fear.
- Rallos Zek — some evil-aligned paths.
On The Last Camp, any of the sixteen deities works.
Priests
Cleric
- Rodcet Nife — primary good; life, healing. Qeynos-based.
- Mithaniel Marr — good; honor. Marr Temple.
- Erollisi Marr — good; love.
- Prexus — neutral; Erudin-based, ocean.
- Innoruuk — evil; hate. Neriak.
- Cazic-Thule — evil; fear. Troll/Iksar.
- Bertoxxulous — evil; disease. Rare.
On The Last Camp, any of the sixteen deities works.
Druid
On The Last Camp, any of the sixteen deities works.
Shaman
- The Tribunal — Barbarian Shamans (Halas).
- Cazic-Thule — Troll / Ogre / Iksar Shamans.
- Innoruuk — hate-aligned tribal paths.
On The Last Camp, any of the sixteen deities works.
Melee DPS
Monk
- Quellious — primary; tranquility, meditation, discipline.
On The Last Camp, any of the sixteen deities works.
Rogue
- Bristlebane — primary; mischief, trickery.
- Innoruuk — evil-aligned Dark Elf Rogues.
On The Last Camp, any of the sixteen deities works.
Ranger
On The Last Camp, any of the sixteen deities works.
Berserker
Berserker is canonically a Gates of Discord-era class with no patron deity — "agnostic / no deity" is the canonical default. The Last Camp preserves Berserker as the sixteenth class and allows any of the sixteen deities for it as well.
- No deity / agnostic — canonical default.
- Rallos Zek — flavor pairing for war-fury and conquest.
On The Last Camp, any of the sixteen deities works.
Pet Classes
Beastlord
- The Tribunal — Barbarian / neutral.
- Cazic-Thule — Troll / Iksar / Ogre.
- No-deity options exist for some racial paths.
On The Last Camp, any of the sixteen deities works.
Magician
- Solusek Ro — primary; fire, secrets.
On The Last Camp, any of the sixteen deities works.
Arcane Casters
Wizard
- Solusek Ro — primary; fire, ambition, arcane knowledge.
On The Last Camp, any of the sixteen deities works.
Enchanter
Enchanters have broad deity options — any of the sixteen work. Common pairings:
- Erollisi Marr — good Enchanters of devotion-magic.
- Innoruuk — evil-aligned Enchanters of malice and domination (Dark Elf path).
- Solusek Ro — fire-themed and arcane-secrets Enchanters.
On The Last Camp, any of the sixteen deities works.
Necromancer
- Innoruuk — primary evil; hate, undead.
- Bertoxxulous — plague, decay.
- Cazic-Thule — fear-aligned Necromancers.
On The Last Camp, any of the sixteen deities works.
Bard
Bard
- Bristlebane — primary; mischief, songs.
- Tunare — Wood Elf / High Elf Bards of the forest.
- Erollisi Marr — love-song Bards.
On The Last Camp, any of the sixteen deities works.
How deity choice affects gameplay
- Starting faction — your race/deity combo sets initial faction with temples, cults, and guard NPCs.
- Quest availability — some quest lines are deity-locked (e.g., Cleric Epic has deity-specific variants).
- NPC interactions — some named will speak only to followers of specific deities.
On The Last Camp
The Custom Rules unlock the mechanical barrier: any character can choose any deity. The faction and quest consequences remain — a Troll Paladin of Marr is mechanically playable but still has to grind Marr-temple faction to be welcomed into Qeynos.