Classes
16 classes. Five archetypes. PoP-era cap.
The Last Camp allows any race × any class combination. Pick by role first, archetype second. About this section →
- Plate
Warrior
Main tank
The wall. Everything else is optional.
- Priest
Cleric
Main healer
Complete Heal is the single most important button on the server.
- Plate
Paladin
Off-tank / hybrid
A Warrior that can stun. Also throws a heal.
- Plate
Shadow Knight
Off-tank / hybrid / puller
Harm Touch, a feign, and a necromancer's spellbook in plate.
- Hybrid
Ranger
DPS / tracker
Dual wield, dual wield harder, shoot things.
- Melee
Monk
Puller / DPS
The best puller in the game. Also hits like a truck.
- Melee
Rogue
Burst DPS
Backstab, backstab, backstab. Look away, backstab.
- Hybrid
Bard
Utility / puller / DPS
Twist four songs, do everything.
- Priest
Druid
Healer / utility
Ports, heals, snare, and the second-best nukes among priests.
- Priest
Shaman
Buffer / debuffer / slower
Slow is the most important debuff in the game. Shamans own it.
- Caster
Necromancer
DoT DPS / soloist / utility
DoTs ticking on every target forever.
- Caster
Wizard
Burst DPS / porter
The biggest crit in the game when it lands.
- Caster
Magician
Pet DPS
The pet does the work. You summon things for everyone.
- Caster
Enchanter
Crowd control / mana battery
Mezz, charm, clarity. The encounter is whatever the Chanter makes it.
- Hybrid
Beastlord
Melee / pet / slow
Shaman-lite with a pet and two fists.
- Melee
Berserker
Pure 2H melee DPS
Out-of-era canonically. The Last Camp keeps it as the sixteenth class.