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THE LAST CAMP

The Crushbone Orc Pawn Turn-In is the lowest-tier repeatable faction quest using pawn-tier orc items looted from grunt-level orcs in Crushbone Keep. Hand them in at Felwithe or Kelethin guards for shifts on Faydark's Champions faction. Pair with the Crushbone Belt grind for parallel faction movement.

At a glance

Field Value
Faction (+) Faydark's Champions, Soldiers of Tunare
Faction (−) Crushbone Orcs, Emerald Warriors
Required item Orc Pawn-tier turn-in items (pawn pick / pawn token / pawn pawpiece — varies by NPC)
Source Pawn-tier orcs in Crushbone Keep — the entry-zone trash mobs
Turn-in NPC Felwithe or Kelethin guard NPCs
Reward per turn-in Small coin + small faction shift
Faction shift ~+1 to +2 per pawn item (smaller than belt turn-ins — estimates)
Repeatable Yes
Recommended level 5-12 to farm safely

How to obtain the item

Pawn-tier orcs are the entry-zone trash mobs in Crushbone Keep — the orcs you encounter immediately past the Greater Faydark zone-line. They drop pawn-tier turn-in items at a high rate (effectively one per kill on the right item, depending on which pawn-loot variant your turn-in NPC accepts). The advantage of pawns: they're trivial to kill, spawn quickly, and high in density. The disadvantage: each turn-in shifts faction less than the higher-tier Crushbone Belt turn-in.

For a brand-new character, pawn farming is the safest start to building Faydark faction without needing the survivability for officer-tier orcs deeper in the zone.

Where to turn in

Same as the belt turn-in: hand in to guard NPCs in Felwithe or Kelethin. Verify the specific NPC's item-acceptance dialog — not every guard accepts the lowest-tier pawn item. The standard pawn turn-in NPC is the same general guard who accepts belts.

Faction implications

Each turn-in raises Faydark's Champions and Soldiers of Tunare while lowering Crushbone Orcs and Emerald Warriors faction. Identical direction to the belt turn-in but smaller per-item movement. The combined pawn + belt grind is the standard Faydwer faction recovery for any character at low Faydark faction.

The shift per pawn item is small but pawn drops are dense; a level 5 character can clear pawns continuously and accumulate enough turn-ins to move faction visibly within an hour.

Variations and edge cases

A few things to call out:

  • Pawn item naming. Different pawn turn-in items appear in the live data depending on which orc table dropped them. Both verified pawn-tier items work for the standard turn-in.
  • Officer drops alongside pawns. If you stray from the front-yard pawns into deeper officer spawns, loot the belts — they feed the higher-tier Crushbone Belt turn-in for stronger faction shift per item.
  • NPC dialog drift. The accepting guard NPC in Felwithe has shifted across canonical patches. If your usual NPC stops accepting the item, hail nearby guards to find the current quest-giver.
  • Faction shift below threshold. Pawn turn-ins alone won't push you to "ally" — the per-item shift is small. Combine with belts and werewolf furs for full Faydark faction work.
  • KOS races. Felwithe is gated; use Wood Elf illusion or invisibility. Kelethin is more forgiving once you reach apprehensive.

The Last Camp any-race-class note

Under The Last Camp's any-race-class doctrine, the pawn turn-in is the first faction grind a brand-new evil-race character can run — Dark Elf, Troll, Ogre characters who want to base in Faydwer cities can start here at level 5-6 because pawns are trivial to solo. Pair with the belt grind once you can survive officer-tier orcs deeper in the keep.

For canonical Faydwer races (Wood Elf, High Elf, Half-Elf), pawn turn-ins are a fast newbie XP-and-coin loop while building hometown faction higher than starting positive.

Tips

  • Farm at the zone-line. Pawn density is highest near the Greater Faydark entry — easy to retreat if a pull goes bad.
  • Stockpile in 20-stacks. Pawn turn-in items stack — bag full before traveling to the city.
  • Don't ignore officer drops. Even at low level, a stray officer may aggro — loot the belt for the higher-tier Crushbone Belt turn-in.
  • Pawn faction shift is small. Don't expect to hit ally on pawns alone — pair with belts for efficient grinding.
  • KOS races: use Wood Elf illusion to access the city for the turn-in.
  • Faydark faction unlocks bank + spell vendor access in Felwithe and Kelethin — the whole point of the grind.
  • Bind in Kelethin for the fastest return loop on extended farm sessions.
  • Track faction direction. Hand in one pawn item first, check the faction window, then commit the rest.
  • Pawn weight is light. Unlike belts, pawn items are minor weight — easier to bag a full stack without encumbrance penalty.
  • Use pawn-camp for newbie XP while building Faydark faction simultaneously.

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