Factions
Temple of Life
Rodcet Nife's clerical order in Qeynos. The good-aligned healer corps, undying enemy of the Bloodsabers.
Temple of Life is the clerical order of Qeynos, devoted to Rodcet Nife — the Prime Healer, god of life and renewal. The Temple operates from a chapter house in South Qeynos and stands as the city's primary healer corps, plague-response body, and counterweight to the Bertoxxulous-aligned Bloodsabers who infest the Qeynos Aqueducts.
Where the Knights of Thunder provide armed response to undead and necromancer threats, the Temple of Life provides the medical and clerical support that keeps Qeynos's defenders standing. The two orders coordinate constantly, and the cleric guildmaster reports informally to King Antonius Bayle IV's court.
Lore
The Temple of Life was founded after the great Qeynos plague years to provide a permanent healer presence that could respond to outbreaks faster than itinerant priests could be summoned. Their patron, Rodcet Nife, embodies the principle that life itself is sacred and that disease, undeath, and decay are crimes against the natural order — a doctrine that puts them on permanent collision course with the Bloodsabers and the broader Bertoxxulous cult network.
Internally the Temple runs the standard cleric training cycle: novices in the chapter house, journeyman clerics on the patrol rotation through Qeynos Hills and Blackburrow, and senior clerics who handle the harder questlines and gate the Rodcet Nife-aligned spell turn-ins. The Temple's High Priest is the political figurehead; the day-to-day military coordination with the Knights of Thunder runs through deputy clerics.
The Temple's relationship with Surefall Glade is friendlier than its formal political position would suggest. The Glade rangers and druids are not Rodcet Nife worshippers, but they share the Temple's hatred of Bloodsabers, plague cultists, and the gnoll clans of Blackburrow and Splitpaw. The two factions trade information freely on Bloodsaber movements in Qeynos Hills.
Why grind it
For Qeynos Clerics of any race the grind is automatic — the Temple trains them, supplies their armor and spell turn-ins, and gates their access to Rodcet Nife-aligned questlines. For non-clerics, Temple of Life standing unlocks safe Qeynos passage, cleric trainer interactions for healing-class flavor, and the Rodcet Nife questline rewards. Druids and Shamans also benefit indirectly, as the Temple maintains friendly relations with neutral healing traditions.
The Bloodsaber-orb turn-in (Qeynos version) is the canonical Temple of Life grind, granting Temple, Knights of Thunder, Qeynos Guards, and Coalition of Tradesfolk faction in parallel. Anti-Befallen work — clearing the upper catacombs of necromancers and undead — is the secondary path, with senior Temple clerics issuing bounty quests once standing reaches Apprehensive.
Notable NPCs
- The High Priest of Rodcet Nife — presides from the South Qeynos Temple
- Temple guildmasters who handle Qeynos Cleric training and spell turn-ins
- Senior clerics who issue anti-Bloodsaber and anti-Befallen bounty quests
- Rodcet Nife questline NPCs — gate the Temple's higher-tier rewards
Faction path
+faction
- Killing Bloodsabers in the Qeynos Aqueducts and Qeynos Hills
- Killing Befallen undead and the necromancer NPCs in the catacombs
- Bloodsaber-orb turn-ins to Temple NPCs (the canonical four-faction Qeynos grind)
- Qeynos cleric class quests and Rodcet Nife training turn-ins
- Killing Splitpaw and Blackburrow gnolls
- Anti-plague bounty turn-ins to Temple officers
- Rodcet Nife-aligned scroll and reagent turn-ins
-faction
- Attacking Qeynos guards
- Killing Knights of Thunder — allied faction backlash
- Aiding Bloodsaber, Befallen, or Cazic-Thule cult questlines
- Killing Surefall Glade rangers or druids
- Killing other good-aligned faction NPCs across Antonica
The Last Camp any-race-class adjustments
Temple of Life starts hostile to Trolls, Ogres, Iksar, Dark Elves, and Erudite Heretics — Qeynos guards will attack on sight, and the Temple will refuse all interaction. The recovery path mirrors the Knights of Thunder grind: kill Bloodsabers in the Aqueducts and undead in Befallen from outside the city, accumulate faction at safe distance, and only attempt a Qeynos approach once standing is at least Apprehensive. Iksar Clerics in particular have a brutal opening because they cannot get to a cleric trainer without first grinding a faction that hates them; the Innothule Shaman trainer is the temporary stopgap, but Iksar Clerics specifically must commit to either Qeynos or Erudin and grind in. Halfling, Wood Elf, Half-Elf, Human, and Dwarf characters of any class start positive.