Guides
Warrior AA Priorities
Warrior AA spend at The Last Camp PoP cap — pure tank, DPS tank, or hybrid.
Warrior AA priorities at The Last Camp PoP cap (level 65). AAs are the primary specialization path beyond the level cap — there is no expansion content past PoP, so AA xp is the long-term progression.
For Warriors, AAs decide whether you become a true raid main-tank, a parse-leading off-tank, or a flexible group anchor. The class has the deepest mitigation tree in the game, and The Last Camp keeps every classic + PoP-era line intact. A fully AA'd Warrior is a meaningfully different creature from a freshly-65 one — the gap is wider than for any other class.
At a glance
| Field | Value |
|---|---|
| Total AA pool (PoP era) | ~280-320 across all categories |
| Priority categories | General mitigation > Class taunt/shield > Combat archetype |
| Hard prerequisites | Combat Stability 3 before Planar Durability |
| Soft prerequisites | Innate Stat caps before tier 2 of class lines |
Build priorities (in order)
Tier 1 — Foundation (first 30-50 AAs)
- Combat Stability 1-3 — flat damage mitigation, the single highest-EV Warrior spend
- Combat Agility 1-3 — avoidance, stacks with Stability
- Innate Stamina — raise STA soft cap, more HP
- Run 3 — universal QoL
- Mnemonic Retention — irrelevant for Warriors; skip
Tier 2 — Core spec (50-150 AAs)
- Planar Durability 1-3 — PoP-era mitigation tier, stacks with CS/CA
- Shield Block — passive shield-parry chance, only fires while shield equipped
- Improved Taunt — Taunt works against higher-level targets
- Punishing Blade — primary-hand weapon damage bonus
- Furious Strike — bash/kick damage modifier
- Strikethrough — chance to bypass riposte/dodge/block
Tier 3 — Endgame polish (150+ AAs)
- Slippery Attacks — chance to bypass parry on follow-up swings
- Combat Fury — crit chance for parse contribution
- Weapon Affinity — proc rate boost
- Slay Undead — only if you main-tank Hate / Mistmoore / Unrest content
General AAs to prioritize
- Run 3 (always — universal)
- Combat Stability 3 (mandatory tank)
- Combat Agility 3 (mandatory tank)
- Innate Stamina + Strength (raise soft caps)
- Mnemonic Retention (skip — Warrior has no spells)
Archetype AAs (shared with related classes)
- Combat Stability — shared with Pal, SK, Mnk, Brd, Rog, Bst, Ber
- Combat Agility — same shared melee pool
- Combat Fury — melee crit chance
- Weapon Affinity — shared melee proc enhancement
- Punishing Blade — primary-hand damage modifier (Warrior, Pal, SK)
- Strikethrough — bypass defensive ripostes
Class-defining AAs
- Shield Block — Warrior-only passive shield parry; the reason 1H+shield outlives 2H on raids
- Furious Strike — bash/kick scaling unique to the Warrior tree
- Slippery Attacks — Warrior-only follow-up bypass
- Improved Taunt — Warrior-only Taunt range upgrade for level-cap raid mobs
- Defensive Discipline isn't an AA but pairs with the above; know its 30-min cooldown
Common pitfalls
- Skipping Combat Agility because Stability "feels better" — they stack and cover different damage events. Take both to 3.
- Investing in Combat Fury too early — your job is to live, not parse. Defensive AAs first.
- Sitting at 1H+shield AC but using a 2H — Shield Block does nothing without a shield equipped.
- Buying Slay Undead for Plane of Hate — undead in PoP-era zones is rare; Paladin gets vastly more value here.
- Ignoring Innate STA cap — every 5 STA = ~30 HP at the cap; cheap and additive.
The Last Camp any-race-class note
Warrior AA priority does not change with race choice — the tree is class-locked. That said, non-canonical race choices (Wood Elf Warrior, Halfling Warrior) have lower base HP/AC than Ogre or Troll Warriors, so AA mitigation gains are relatively more valuable. Take Innate Stamina earlier than usual on small races to compensate for the HP gap.