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THE LAST CAMP
ContinentFaydwer
Level1–10 newbie play (city guards L38–42)
BindYes
DB shortfelwithea
Classic
Connections
  • Greater Faydark
  • Kaladim (via alliance routes)

Felwithe is the High Elf capital in Greater Faydark. Two zones: North Felwithe (palace, clerics, paladins) and South Felwithe (wizard, magician, enchanter guilds). White marble, tall archways, and polite guards who kill you anyway if you're hostile-raced.

Starting location for

  • High Elves (Cleric, Paladin, Wizard, Magician, Enchanter)
  • Half Elves with Felwithe Paladin parentage

North Felwithe — notable NPCs

NPC Level Role Respawn
Tynkale 61 Paladin guild grandmaster (unkillable trainer) ~20 min
Yeolarn Bronzeleaf 61 Guild grandmaster (unkillable trainer) ~20 min
General Jyleel 61 Guard general (unkillable trainer) ~20 min
Lord Nethryn 61 Named cleric ~20 min
Elia the Pure 55 Named cleric ~20 min
Lieutenant Rosaed 41 Guard officer ~20 min
Banker Rylisan / Banker Tintal 40 Bankers ~20 min

The guild grandmasters (Tynkale, Yeolarn Bronzeleaf, General Jyleel) are class trainers with trainer-grade hit points — they cannot be killed and exist to teach High Elf clerics and paladins.

City guards

North Felwithe is patrolled by High Elf guards at levels 38–42 (canonical TAKP guard tier). They assist each other and aggro hostile-aligned players. Guard hit points run ~3,000–3,800 with the lieutenant tier slightly higher.

Primary factions

North Felwithe is High Elf territory aligned with the city's era-canonical factions:

  • Emerald Warriors — Felwithe city guards
  • Merchants of Felwithe — shopkeepers and civilians
  • King Tearis Thex — the royal line
  • Clerics of Tunare — the Tunarean clergy and paladin order

Dark Elf, Troll, and Ogre characters are kill-on-sight to the guard line.

South Felwithe — notable NPCs

South Felwithe is the arcane half of the city — home to the Wizard, Magician, and Enchanter guilds. The guild grandmasters are trainer-grade and cannot be killed; they exist to teach High Elf casters.

NPC Level Role Respawn
Tarker Blazetoss 61 Wizard guild grandmaster (unkillable trainer) ~20 min
Kinool Goldsinger 61 Magician guild grandmaster (unkillable trainer) ~20 min
Niola Impholder 61 Enchanter guild grandmaster (unkillable trainer) ~20 min
Yuin Starchaser 61 Arcane guild grandmaster (unkillable trainer) ~20 min
Joren Nobleheart 60 Named paladin ~20 min
Elishia Leafrunner 55 Named enchanter ~20 min
Farios Elianos 50 Named wizard ~20 min

South Felwithe — guards and merchants

The arcane quarter is patrolled by High Elf guards at level 38 (~3,000 HP, ~24 min respawn) and staffed by a roster of level 38–43 merchants and citizens (~2,500–4,700 HP, ~20 min respawn) selling spell components, jewelry, and fine-steel goods.

South Felwithe — primary factions

South Felwithe shares the city's era-canonical faction structure:

  • Emerald Warriors — Felwithe city guards
  • Merchants of Felwithe — shopkeepers and civilians

The 2026-05-24 audit realigned the South Felwithe guard and merchant rosters to these TAKP-canonical Felwithe factions (they had previously been mis-stamped onto an out-of-zone guard faction). As in North Felwithe, Dark Elf, Troll, and Ogre characters are kill-on-sight to the guards.

Related


North Felwithe verified TAKP-canonical via crushbone-zone-audit on 2026-05-23; South Felwithe on 2026-05-24. Bestiary entries at /wiki/bestiary/felwithea and /wiki/bestiary/felwitheb.

Pivot

Era reference