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THE LAST CAMP

Leveling a Shaman on The Last Camp from 1 to 65.

The Shaman is the most-flexible priest class in EQ. Slow lands at 24 — the single most-valued debuff in the game (a 75% slow on a raid boss saves the tank's life every fight). Cannibalize at 12 lets you trade HP for mana, opening a solo loop where you bash a green, canni back to full mana, and never sit. Add buffs (HP, ATK, AC), heals comparable to Druid, DoTs that stack with Necromancer DoTs, and pet utility, and you're the most-recruited priest after Cleric.

Shaman leveling is slow. XP is mediocre solo because you're swapping HP and mana to sustain, and groups want Slow more than Heal until you're 24+. From 24+ you spike — Slow lands, every group needs you. From 49+ you have Torpor (the most-broken self-heal in the game). Plan your character around the Slow demand and the Canni-Dance solo loop. Bring patience.

At a glance

Field Value
Solo strength Strong (Canni Dance from 12+, slow + DoT from 24+)
Group demand High (Slow stacks with Enchanter, second-best healer)
Hardest tier 1-15 (no Canni, no Slow, weak DPS)
Easiest tier 49+ (Torpor lands, raid Slow seat)
The Last Camp race options All 16 (per server doctrine — see race notes below)

Tier-by-tier

1-10 (Newbie)

  • Solo: Newbie yard. Cast first DoT/heal on greens.
  • Group: Light grouping at 8-10.
  • Common race-class start: Canonical Shaman races (Iksar, Troll, Ogre, Barbarian, Vah Shir) start in racial city. The Last Camp-only combos like Halfling Shaman start in Rivervale — travel to Cabilis/Grobb for spells. Wood Elf Shaman starts in Kelethin — exotic combo, travel for spell vendors. Dark Elf Shaman starts in Neriak — travel to Cabilis/Grobb for high-tier spells.
  • Bind at hometown.
  • Buy a starter 1H Blunt (Shaman canonical weapon) + shield.
  • Skill up Meditate from level 4 onward.

10-20

  • Solo: Innothule Swamp (Troll), Field of Bone (Iksar), Everfrost Peaks (Barbarian), Crushbone Keep.
  • Group: Same zones; Shamans welcome at this tier.
  • Camps: Outdoor racial newbie zones, Crushbone outer.
  • Gear: Stat focus jewelry (STA + INT), magic robes.
  • Cannibalize at 12 — class transformation. Now you can solo forever via canni-dance.
  • Practice Canni-Dance: bash green → canni back to full mana → repeat.

20-30

30-40

  • Solo: Upper Guk (canni-bash), Oasis, Lake of Ill Omen deep, Sol B outer.
  • Group: Sol B, Lower Guk, Mistmoore.
  • Camps: LGuk frenzied (FBSS), Sol B kobolds, Mistmoore basement.
  • Gear: FBSS, Fungi if accessible, INT/STA focus, mana 6-8 jewelry.
  • Pet at 34 — temporary spirit pet for tanking solo work.
  • DoT lines stack — pile DoTs on, heal yourself, watch the bar drain.

40-50

  • Solo: Lower Guk deep, Karnor's Castle entry, Burning Woods.
  • Group: Lower Guk deep, Sol B interior, Karnor's Castle, Chardok.
  • Camps: LGuk Ghoul Lord, KC torchbearers, Chardok royals.
  • Gear: Fungi, Cloak of Flames, mana 8-10 jewelry. Begin Epic 1.0 prep.
  • Begin Shaman Epic 1.0 (Spear of Fate) — Plane of Hate, Plane of Sky, Plane of Fear pieces.
  • Torpor at 49 — the most-broken self-heal in the game. Click, wait, full HP.

50-60

60-65 (PoP cap)

The Last Camp any-race-class race notes

Canonical Shaman races (Iksar, Troll, Ogre, Barbarian, Vah Shir) all worship spirit-aligned gods (Cazic, Bertoxxulous, Tribunal, Mithaniel) and have racial Shaman guilds. The Last Camp unlocks Shaman for every race. Halfling Shaman is rare — small STR/STA but works fine; travel to Cabilis/Grobb for spells. Dark Elf Shaman worships Innoruuk and starts in Neriak; travel for high-tier spells.

High Elf Shaman is exotic — start in Felwithe, faction-hostile to most Shaman spell vendors. Erudite Shaman is the rarest — start in Erudin or Paineel. All races viable, faction grind is the main planning factor. The big Shaman races (Ogre, Troll, Barbarian) get base STR/STA bonuses that help the canni-dance loop survive longer between heals.

Equipment goals per tier

Tier Weapon target Armor target Notes
1-10 Wooden hammer + shield Cloth, STA focus Bind at home, scribe Canni at 12
10-20 Decent 1H Blunt + shield Stat focus jewelry Crushbone belt
20-40 Quested INT/STA 1H, mana 4-6 gear Fine chain, FBSS, Cloak of Flames Slow group seat from 24
40-60 Spear of Fate (Epic) Fungi, Velious chain, mana 8-10 jewelry Epic by 55
60-65 PoP elemental focus, Time-tier 1H Elemental Shaman gear, Time chain Cannibalize V AA priority

Common mistakes

  • Casting Slow on summoning mobs — fizzle wastes mana, drop slow on melee mobs first.
  • Forgetting buffs in groups — that's 50% of your group value.
  • Canni-dancing past safe HP — you'll die to a back-attack.
  • Skipping Torpor at 49 — it's the defining Shaman power, scribe immediately.
  • Ignoring DoT line in solo — it's free damage on long fights.
  • Tanking the mob — Shaman has shield + AC but melts to 50+ mob hits.

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