Guides
Wizard AA Priorities
Wizard AA spend at The Last Camp PoP cap — Mana Burn specialist, sustain nuker, or quad-kiter.
Wizard AA priorities at The Last Camp PoP cap (level 65). AAs are the primary specialization path beyond the level cap — there is no expansion content past PoP, so AA xp is the long-term progression.
For Wizards, AAs decide whether you become the burst-DPS Mana Burn finisher (raid bosses), a sustain nuker who never goes OOM, or a quad-kite outdoor specialist. The Wizard tree is the most damage-dense in the game — every crit AA stacks with every nuke AA stacks with the Wizard's natural damage modifier.
At a glance
| Field | Value |
|---|---|
| Total AA pool (PoP era) | ~230-280 across all categories |
| Priority categories | Class nuke/Mana Burn > Archetype caster > General mana |
| Hard prerequisites | Spell Casting Mastery 1 before Reinforcement |
| Soft prerequisites | Improved Familiar improves nuke/mana economy mid-game |
Build priorities (in order)
Tier 1 — Foundation (first 30-50 AAs)
- Spell Casting Mastery 1-3 — lower mana cost on every nuke
- Mnemonic Retention 1 — extra gem for nuke variants + ports
- Run 3 — universal
- Innate Intelligence — soft cap raise
- Quick Damage — faster nukes
Tier 2 — Core spec (50-150 AAs)
- Spell Casting Reinforcement — nuke crit chance
- Spell Casting Fury — boost crit damage when they fire
- Improved Familiar — Wizard familiar pet AA, mana/INT bonus
- Mass Group Buff — Wiz has no big group buffs but useful for self-buffs / GB
- Critical Damage — boost crit damage further
Tier 3 — Endgame polish (150+ AAs)
- Mana Burn — Wizard signature AA, convert remaining mana into single hit
- Spell Casting Subtlety — lower aggro per cast
- Mnemonic Retention 2-3 — full nuke suite + ports
- Frenzied Devastation / Destructive Cascade equivalent class lines at later tiers
General AAs to prioritize
- Run 3 (always)
- Mnemonic Retention 2-3 (nuke suite + utility)
- Spell Casting Mastery 3 (mana cost is the limiting factor)
- Spell Casting Subtlety (raid aggro management)
- Innate Intelligence
Archetype AAs (shared with related classes)
- Spell Casting Mastery / Reinforcement / Fury / Subtlety — every caster
- Quick Damage — caster nuke speed (Dru, Wiz, Mag, Nec)
- Critical Damage — boost crit damage
- Mass Group Buff — Cle, Dru, Shm, Enc, Brd, Wiz (Clarity II)
- Improved Familiar — Wiz only
Class-defining AAs
- Mana Burn — Wizard-only mana-to-burst conversion; iconic raid-DPS finisher
- Improved Familiar — Wizard-only familiar AA
- Frenzied Devastation — Wizard-only burst nuke discipline AA at later tiers
- Destructive Fury — Wizard nuke crit chance booster
- Wizard nuke base damage scales with class AA tiers, multiplying every crit/Quick Damage spend
Common pitfalls
- Saving for Mana Burn instead of taking Spell Casting Mastery — without SCM you can't afford to build mana for Mana Burn.
- Skipping Spell Casting Subtlety on raids — a Wizard crit pulls aggro instantly without it.
- Buying Run 3 last — Wizards kite. Run 3 directly enables damage uptime.
- Investing in pet AAs — Wizard "pet" is a familiar with stat-bonus only. Don't over-invest.
- Forgetting Mass Group Buff — Wizard has Clarity II + KEI variants worth MGB-ing for raid prep.
The Last Camp any-race-class note
Wizard AA priority does not change with race. High-Elf, Erudite, and Gnome Wizards (canonical) have the highest base INT, hitting Innate Intelligence soft cap a few AAs earlier. Iksar Wizard gains Innate Regen for sit-recovery. Non-canonical races (Ogre, Troll Wizard via any-race-class) have lower base INT — Innate Intelligence is more urgent and Innate Stamina helps survive raid splash.