Zones
Grobb
The Troll capital in Innothule Swamp, home of Da Bashers, Dark Ones, and Grobb merchants.
- Innothule Swamp
Grobb is the Troll capital tucked into Innothule Swamp. It is a hostile home city for most outsiders, with trainers, merchants, guards, and guildmasters serving Troll adventurers and Innoruuk-aligned visitors.
A 2026-05-26 canonical audit verified Grobb's core NPC stats, spell lists, loot, faction alignment, and spawn conditions against the TAKP-era reference. Native Grobb guards and merchants now use their TAKP-canonical Troll identity and home-city factions.
Starting location for
- Troll Beastlords
- Troll Shadow Knights
- Troll Shamans
- Troll Warriors
Key NPCs and services
- Da Bashers — Grobb's guard force and Warrior presence.
- Dark Ones — Grobb's shadowknight-aligned faction.
- Grobb Merchants — the main merchant network throughout the city.
- Soulbinder Snog — soulbinding service inside the city.
- Class trainers and tradeskill merchants — spread through the city tunnels and chambers.
Notable city areas
Grobb is compact but dense. The highest NPC concentrations after the canonical pass are:
| Area marker | Spawn density | Common NPCs |
|---|---|---|
| Central / merchant cluster | 19 | Guards, merchants, prisoners, and city service NPCs |
| Western tunnels | 12 | High-level city NPCs, guards, ambient wildlife |
| Southern guild area | 11 | Guildmasters, guards, and native city NPCs |
| Eastern merchant area | 11 | Merchants and Basher guards |
| Northern guard posts | 7 | Guard and merchant clusters |
Factions
| Faction | Role |
|---|---|
| Grobb Merchants | Primary merchant faction for native city vendors |
| Da Bashers | Grobb guards and Warrior-aligned NPCs |
| Dark Ones | Shadowknight / Innoruuk-aligned Grobb faction |
| Shadowknights of Night Keep | Shadowknight guild presence |
| Dark Bargainers | Evil-aligned merchant presence |
Grobb is not a neutral hub. Expect most non-evil visitors to be attacked unless they have worked faction or enter with invisibility and caution.
Audit notes
- Core TAKP-paired NPC stats, melee values, resists, spell lists, special attacks, and loot tables were verified clean.
- The audit corrected a faction bleed where native Grobb NPCs had been assigned an unrelated Rivervale merchant faction.
- No post-Planes of Power item or spell leaks were found in the active Grobb roster.
- A few designer-review city ambience and event-style rows remain intentionally outside automatic wiki detail; they are not listed here as normal progression content.